# Bowling Lane Module with Range Finders (Bowling Alley and Pool Hall)

The same ten foot lane module carrying the seven range finder arrows in dark inlay, for the module that sits nearest the foul line. The arrows step back from the edges to the centre and point at the pins.

- **URL:** https://3dassets.dev/assets/bowling-alley-and-pool-hall-bowling-lane-module-arrows-414780de
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/33837/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/bowling-alley-and-pool-hall-bowling-lane-module-arrows-414780de
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Buildings & Architecture
- **Tags:** Modern, Realistic, Modular
- **Geometry:** 1,016 triangles, 2,256 vertices, 3 meshes, 3 materials, 0 textures
- **Size (m):** 1.058 × 0.092 × 3.048
- **Animations:** none
- **File size:** 0.04 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

The same ten foot lane module carrying the seven range finder arrows in dark inlay, for the module that sits nearest the foul line. The arrows step back from the edges to the centre and point at the pins. Metre units, +Y up, the player side toward +Z, resting on y=0. Static geometry; no rig, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/33837/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function BowlingLaneModuleWithRangeFindersBowlingAlleyAndPoolHall(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/33837/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/33837/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/33837/v1/model.glb" alt="Bowling Lane Module with Range Finders (Bowling Alley and Pool Hall)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/33837/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/33837/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/bowling-alley-and-pool-hall-bowling-lane-module-arrows-414780de · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.