# Kennel gate name card holder (Boarding Kennels and Cattery)

Stainless card holder 200 mm wide that hooks over a gate rail: a folded backplate, a clear retainer and a blank card with a blue header and two ruled lines, so a developer can letter it or leave it as it is.

- **URL:** https://3dassets.dev/assets/boarding-kennels-and-cattery-boarding-kennels-and-catt-99dc0706
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/35538/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/boarding-kennels-and-cattery-boarding-kennels-and-catt-99dc0706
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Realistic, Interior
- **Geometry:** 84 triangles, 196 vertices, 5 meshes, 5 materials, 0 textures
- **Size (m):** 0.2 × 0.156 × 0.043
- **Animations:** none
- **File size:** 0.01 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

Stainless card holder 200 mm wide that hooks over a gate rail: a folded backplate, a clear retainer and a blank card with a blue header and two ruled lines, so a developer can letter it or leave it as it is. Free 3D model for boarding kennels, cattery, animal rescue and veterinary game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 0.20 by 0.16 by 0.04 m (X by Y by Z). Metre units, +Y up, the fixing face toward +Z. The origin sits on the middle of the fixing face, so the holder mounts flat on a gate rail or a pen door. Static geometry; no rig, collision or navigation data. Static fitting; the card is modelled as a solid plate and the hook does not move. No animals are modelled in this pack: the catalogue's own cat, dog and pet packs supply those, and this is the facility that houses them. No kennel, cattery, charity or pet brand names, badges or artwork anywhere: every card, label and sign is blank.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/35538/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function KennelGateNameCardHolderBoardingKennelsAndCattery(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/35538/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/35538/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/35538/v1/model.glb" alt="Kennel gate name card holder (Boarding Kennels and Cattery)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/35538/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/35538/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/boarding-kennels-and-cattery-boarding-kennels-and-catt-99dc0706 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.