# Feed bin bank with scoops (Boarding Kennels and Cattery)

Three wheeled feed bins side by side in orange, blue and green on a charcoal base rail, each with a lifting lid, a blank cream label and a cream scoop resting on top, the bank a kennel measures the day's feed from.

- **URL:** https://3dassets.dev/assets/boarding-kennels-and-cattery-boarding-kennels-and-catt-8b5828f9
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/35557/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/boarding-kennels-and-cattery-boarding-kennels-and-catt-8b5828f9
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Realistic, Animated, Interior
- **Geometry:** 912 triangles, 2,116 vertices, 11 meshes, 5 materials, 0 textures
- **Size (m):** 1.56 × 0.833 × 0.575
- **Animations:** open, close
- **File size:** 0.02 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

Three wheeled feed bins side by side in orange, blue and green on a charcoal base rail, each with a lifting lid, a blank cream label and a cream scoop resting on top, the bank a kennel measures the day's feed from. Free 3D model for boarding kennels, cattery, animal rescue and veterinary game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 1.56 by 0.83 by 0.58 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0 with the origin on the footprint. Rigid node-transform clips: open and close. No skinning. The bins, the base rail and the scoops are modelled solid and the feed inside is not modelled; the three lids lift on their back edges. No animals are modelled in this pack: the catalogue's own cat, dog and pet packs supply those, and this is the facility that houses them. No kennel, cattery, charity or pet brand names, badges or artwork anywhere: every card, label and sign is blank.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/35557/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function FeedBinBankWithScoopsBoardingKennelsAndCattery(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/35557/v1/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/35557/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/35557/v1/model.glb" alt="Feed bin bank with scoops (Boarding Kennels and Cattery)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/35557/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/35557/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/boarding-kennels-and-cattery-boarding-kennels-and-catt-8b5828f9 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.