# Outdoor run mesh panel, 1.5 m (Boarding Kennels and Cattery)

Galvanised run panel 1.5 m wide and 1.85 m tall: two square posts on bolted feet with charcoal caps, a top and bottom rail, welded mesh infill on a 150 mm pitch and an orange kick strip along the bottom, with edge ports for laying a run of them.

- **URL:** https://3dassets.dev/assets/boarding-kennels-and-cattery-boarding-kennels-and-catt-84a1f123
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/35534/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/boarding-kennels-and-cattery-boarding-kennels-and-catt-84a1f123
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Buildings & Architecture
- **Tags:** Modern, Realistic, Modular, Exterior
- **Geometry:** 324 triangles, 756 vertices, 3 meshes, 3 materials, 0 textures
- **Size (m):** 1.59 × 1.88 × 0.16
- **Animations:** none
- **File size:** 0.02 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

Galvanised run panel 1.5 m wide and 1.85 m tall: two square posts on bolted feet with charcoal caps, a top and bottom rail, welded mesh infill on a 150 mm pitch and an orange kick strip along the bottom, with edge ports for laying a run of them. Free 3D model for boarding kennels, cattery, animal rescue and veterinary game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 1.59 by 1.88 by 0.16 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0 with the origin on the footprint. Static geometry; no rig, collision or navigation data. Static modular piece; the welded mesh infill is modelled solid. No animals are modelled in this pack: the catalogue's own cat, dog and pet packs supply those, and this is the facility that houses them. No kennel, cattery, charity or pet brand names, badges or artwork anywhere: every card, label and sign is blank.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/35534/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function OutdoorRunMeshPanel15MBoardingKennelsAndCattery(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/35534/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/35534/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/35534/v1/model.glb" alt="Outdoor run mesh panel, 1.5 m (Boarding Kennels and Cattery)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/35534/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/35534/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/boarding-kennels-and-cattery-boarding-kennels-and-catt-84a1f123 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.