# Cat walkway shelf set (Boarding Kennels and Cattery)

Four timber walkway shelves with green carpet pads on folded steel brackets, stepped 1.4 m across a pen wall and 1 m up it, the climbing route a cattery gives a cat instead of floor space.

- **URL:** https://3dassets.dev/assets/boarding-kennels-and-cattery-boarding-kennels-and-catt-3ca3fc49
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/35548/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/boarding-kennels-and-cattery-boarding-kennels-and-catt-3ca3fc49
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Realistic, Interior
- **Geometry:** 288 triangles, 672 vertices, 4 meshes, 4 materials, 1 textures
- **Size (m):** 1.24 × 1.094 × 0.312
- **Animations:** none
- **File size:** 0.03 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

Four timber walkway shelves with green carpet pads on folded steel brackets, stepped 1.4 m across a pen wall and 1 m up it, the climbing route a cattery gives a cat instead of floor space. Free 3D model for boarding kennels, cattery, animal rescue and veterinary game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 1.24 by 1.09 by 0.31 m (X by Y by Z). Metre units, +Y up, the fixing face toward +Z. The origin sits on the middle of the fixing face, so the set mounts flat on a pen or corridor wall. Static geometry; no rig, collision or navigation data. Static fitting; the shelves, the pads and the front lips are fixed to their brackets. No animals are modelled in this pack: the catalogue's own cat, dog and pet packs supply those, and this is the facility that houses them. No kennel, cattery, charity or pet brand names, badges or artwork anywhere: every card, label and sign is blank.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/35548/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function CatWalkwayShelfSetBoardingKennelsAndCattery(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/35548/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/35548/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/35548/v1/model.glb" alt="Cat walkway shelf set (Boarding Kennels and Cattery)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/35548/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/35548/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/boarding-kennels-and-cattery-boarding-kennels-and-catt-3ca3fc49 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.