# Weighing scale platform (Boarding Kennels and Cattery)

Low stainless weighing platform 900 mm by 700 mm with a rubber non slip mat, a ramp on each side, a charcoal display head on a post with a blue fascia and a blank screen, the scale a boarder steps on at the door.

- **URL:** https://3dassets.dev/assets/boarding-kennels-and-cattery-boarding-kennels-and-catt-0cc6bdc7
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/35565/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/boarding-kennels-and-cattery-boarding-kennels-and-catt-0cc6bdc7
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Realistic, Interior
- **Geometry:** 148 triangles, 341 vertices, 5 meshes, 5 materials, 0 textures
- **Size (m):** 1.01 × 1.23 × 1.141
- **Animations:** none
- **File size:** 0.01 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

Low stainless weighing platform 900 mm by 700 mm with a rubber non slip mat, a ramp on each side, a charcoal display head on a post with a blue fascia and a blank screen, the scale a boarder steps on at the door. Free 3D model for boarding kennels, cattery, animal rescue and veterinary game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 1.01 by 1.23 by 1.14 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0 with the origin on the footprint. Static geometry; no rig, collision or navigation data. Static prop; the platform, the ramps and the display head are modelled solid and nothing moves. No animals are modelled in this pack: the catalogue's own cat, dog and pet packs supply those, and this is the facility that houses them. No kennel, cattery, charity or pet brand names, badges or artwork anywhere: every card, label and sign is blank.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/35565/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function WeighingScalePlatformBoardingKennelsAndCattery(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/35565/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/35565/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/35565/v1/model.glb" alt="Weighing scale platform (Boarding Kennels and Cattery)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/35565/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/35565/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/boarding-kennels-and-cattery-boarding-kennels-and-catt-0cc6bdc7 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.