# Finished goods rack, 1.6 m (Blacksmith Forge and Armoury)

Shelved oak rack of finished ironwork ready to go out: hinges and hasps on the top shelf, door furniture and brackets below, hooks and pot cranes hanging off the rail and a box of nails on the floor of it.

- **URL:** https://3dassets.dev/assets/blacksmith-forge-and-armoury-blacksmith-forge-and-armo-96cbf040
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/37595/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/blacksmith-forge-and-armoury-blacksmith-forge-and-armo-96cbf040
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Medieval, Realistic, Interior
- **Geometry:** 1,340 triangles, 2,981 vertices, 3 meshes, 3 materials, 1 textures
- **Size (m):** 1.6 × 1.7 × 0.445
- **Animations:** none
- **File size:** 0.07 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

Shelved oak rack of finished ironwork ready to go out: hinges and hasps on the top shelf, door furniture and brackets below, hooks and pot cranes hanging off the rail and a box of nails on the floor of it. Free 3D model for medieval, crafting and village game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 1.60 by 1.70 by 0.45 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0 with the origin on the footprint. Static geometry; no rig, collision or navigation data. Static rack; every piece rests on its shelf or hangs on its hook. No maker's names, marks or readable writing anywhere: every stamp and mark is an abstract shape.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/37595/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function FinishedGoodsRack16MBlacksmithForgeAndArmoury(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/37595/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/37595/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/37595/v1/model.glb" alt="Finished goods rack, 1.6 m (Blacksmith Forge and Armoury)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/37595/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/37595/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/blacksmith-forge-and-armoury-blacksmith-forge-and-armo-96cbf040 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.