# Water butt under a spout, 1.25 m (Blacksmith Forge and Armoury)

Full height coopered water butt 1.25 m tall on a stone plinth with a lead spout over it and a wooden pail beside it, the shop's water supply for the quench trough and the slack tub.

- **URL:** https://3dassets.dev/assets/blacksmith-forge-and-armoury-blacksmith-forge-and-armo-86a3006a
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/37567/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/blacksmith-forge-and-armoury-blacksmith-forge-and-armo-86a3006a
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Medieval, Realistic, Exterior
- **Geometry:** 820 triangles, 1,774 vertices, 4 meshes, 4 materials, 2 textures
- **Size (m):** 1.222 × 1.74 × 1.058
- **Animations:** none
- **File size:** 0.10 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

Full height coopered water butt 1.25 m tall on a stone plinth with a lead spout over it and a wooden pail beside it, the shop's water supply for the quench trough and the slack tub. Free 3D model for medieval, crafting and village game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 1.22 by 1.74 by 1.06 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0 with the origin on the footprint. Static geometry; no rig, collision or navigation data. The water and the spout run are modelled solid; nothing pours. No maker's names, marks or readable writing anywhere: every stamp and mark is an abstract shape.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/37567/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function WaterButtUnderASpout125MBlacksmithForgeAndArmoury(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/37567/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/37567/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/37567/v1/model.glb" alt="Water butt under a spout, 1.25 m (Blacksmith Forge and Armoury)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/37567/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/37567/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/blacksmith-forge-and-armoury-blacksmith-forge-and-armo-86a3006a · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.