# Planishing stake in a block, 0.84 m (Blacksmith Forge and Armoury)

Polished steel planishing stake on a T head set in an oak block, with a bench mandrel beside it and a curved plate laid over the head, the tool that takes the hammer marks out of raised armour.

- **URL:** https://3dassets.dev/assets/blacksmith-forge-and-armoury-blacksmith-forge-and-armo-46bbdac6
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/37598/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/blacksmith-forge-and-armoury-blacksmith-forge-and-armo-46bbdac6
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Weapons & Tools
- **Tags:** Medieval, Realistic, Interior
- **Geometry:** 252 triangles, 540 vertices, 3 meshes, 3 materials, 1 textures
- **Size (m):** 0.88 × 0.92 × 0.44
- **Animations:** none
- **File size:** 0.03 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

Polished steel planishing stake on a T head set in an oak block, with a bench mandrel beside it and a curved plate laid over the head, the tool that takes the hammer marks out of raised armour. Free 3D model for medieval, crafting and village game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 0.88 by 0.92 by 0.44 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0 with the origin on the footprint. Static geometry; no rig, collision or navigation data. Static stake; the plate rests on the head. No maker's names, marks or readable writing anywhere: every stamp and mark is an abstract shape.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/37598/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function PlanishingStakeInABlock084MBlacksmithForgeAndArmoury(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/37598/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/37598/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/37598/v1/model.glb" alt="Planishing stake in a block, 0.84 m (Blacksmith Forge and Armoury)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/37598/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/37598/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/blacksmith-forge-and-armoury-blacksmith-forge-and-armo-46bbdac6 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.