# Leather apron on a hook, 1.0 m (Blacksmith Forge and Armoury)

Scarred smith's apron hanging on a forged hook with its neck strap over the peg, the hide scorched and cut where sparks and scale have landed on it.

- **URL:** https://3dassets.dev/assets/blacksmith-forge-and-armoury-blacksmith-forge-and-armo-3ea552dc
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/37584/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/blacksmith-forge-and-armoury-blacksmith-forge-and-armo-3ea552dc
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Medieval, Realistic, Interior
- **Geometry:** 256 triangles, 611 vertices, 5 meshes, 5 materials, 1 textures
- **Size (m):** 0.46 × 1.12 × 0.142
- **Animations:** none
- **File size:** 0.03 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

Scarred smith's apron hanging on a forged hook with its neck strap over the peg, the hide scorched and cut where sparks and scale have landed on it. Free 3D model for medieval, crafting and village game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 0.46 by 1.12 by 0.14 m (X by Y by Z). Metre units, +Y up, the working face toward +Z. The origin is the centre of the fixing face at the back, so the hook mounts flat on a wall or a post. Static geometry; no rig, collision or navigation data. The apron hangs in one fixed fold and the strap is modelled solid: cloth and hide need a cloth simulation or a joint per fold, and neither is reachable with one rigid node transform. No maker's names, marks or readable writing anywhere: every stamp and mark is an abstract shape.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/37584/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function LeatherApronOnAHook10MBlacksmithForgeAndArmoury(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/37584/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/37584/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/37584/v1/model.glb" alt="Leather apron on a hook, 1.0 m (Blacksmith Forge and Armoury)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/37584/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/37584/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/blacksmith-forge-and-armoury-blacksmith-forge-and-armo-3ea552dc · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.