# Bald eagle with wings spread (Birds and Reptiles HD)

Bald eagle with both wings fully spread and the legs trailed back, every primary, secondary, tertial and covert modelled as its own vane.

- **URL:** https://3dassets.dev/assets/birds-and-reptiles-hd-bald-eagle-wings-spread-9400d2ba
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/28096/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/birds-and-reptiles-hd-bald-eagle-wings-spread-9400d2ba
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Animals
- **Tags:** Modern, Realistic, Exterior
- **Geometry:** 22,468 triangles, 18,154 vertices, 5 meshes, 5 materials, 1 textures
- **Size (m):** 2.467 × 0.742 × 1.508
- **Animations:** none
- **File size:** 0.48 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Bald eagle with both wings fully spread and the legs trailed back, every primary, secondary, tertial and covert modelled as its own vane. Overall 2.467 x 0.742 x 1.508 m (X x Y x Z), metre units, +Y up, +Z forward. The origin is free rather than on the ground: it sits at the centre of the model, so the study is dropped straight into a flight path, three metres or more above the ground. Functional variant of bald-eagle, posed rather than rigged. Smooth-shaded surfaces with 1024 px procedural plumage and scale maps; feather ranks and scutes are modelled solids rather than texture. Static posed study: no rig, animation, collision or navigation data. A wing beat, a gait and a slither are all deformation, which rigid node transforms cannot carry, so nothing here pretends to move.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/28096/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function BaldEagleWithWingsSpreadBirdsAndReptilesHD(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/28096/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/28096/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/28096/v1/model.glb" alt="Bald eagle with wings spread (Birds and Reptiles HD)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/28096/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/28096/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/birds-and-reptiles-hd-bald-eagle-wings-spread-9400d2ba · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.