# Sit On Top Kayak (Beach Surf and Paddle Kit)

3.1 m sit-on-top kayak: rockered hull with moulded cockpit well, padded seat and seat back with straps, footrest steps, scupper holes, domed bow hatch, rear bungee tank well, toggle handles, side handles, keel strip and stern skeg.

- **URL:** https://3dassets.dev/assets/beach-surf-and-paddle-kit-sit-on-top-kayak-07093469
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/39415/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/beach-surf-and-paddle-kit-sit-on-top-kayak-07093469
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Vehicles
- **Tags:** Modern, Stylized, Exterior, Kit / Set
- **Geometry:** 6,668 triangles, 4,556 vertices, 4 meshes, 4 materials, 0 textures
- **Size (m):** 0.801 × 0.453 × 3.138
- **Animations:** none
- **File size:** 0.11 MB
- **Downloads:** 7
- **AI used (contributor-reported):** yes; model: Claude Opus 5.5

## About

3.1 m sit-on-top kayak: rockered hull with moulded cockpit well, padded seat and seat back with straps, footrest steps, scupper holes, domed bow hatch, rear bungee tank well, toggle handles, side handles, keel strip and stern skeg. Surf cove palette: sand, shallow water blue, foam white, coral, sun yellow, lagoon teal and deep navy with weathered timber, charcoal rubber, brushed steel and clear glazing. Metres, +Y up, +Z front, origin at ground contact. Static CC0 geometry created with AI assistance. No animation, collision, lighting or gameplay logic.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/39415/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function SitOnTopKayakBeachSurfAndPaddleKit(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/39415/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/39415/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/39415/v1/model.glb" alt="Sit On Top Kayak (Beach Surf and Paddle Kit)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/39415/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/39415/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/beach-surf-and-paddle-kit-sit-on-top-kayak-07093469 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.