# Pop Up Changing Tent (Beach Surf and Paddle Kit)

2.3 m pop-up changing tent: steel corner poles with feet, sun fabric walls, zipped door with rolled coral blind, mesh side windows, coral pyramid canopy with skirt and seams, guy lines to pegs and weighted sand pockets.

- **URL:** https://3dassets.dev/assets/beach-surf-and-paddle-kit-pop-up-changing-tent-5762c0fa
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/39431/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/beach-surf-and-paddle-kit-pop-up-changing-tent-5762c0fa
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Buildings & Architecture
- **Tags:** Modern, Stylized, Exterior, Kit / Set
- **Geometry:** 3,364 triangles, 3,518 vertices, 5 meshes, 5 materials, 0 textures
- **Size (m):** 2.74 × 2.33 × 2.715
- **Animations:** none
- **File size:** 0.08 MB
- **Downloads:** 8
- **AI used (contributor-reported):** yes; model: Claude Opus 5.5

## About

2.3 m pop-up changing tent: steel corner poles with feet, sun fabric walls, zipped door with rolled coral blind, mesh side windows, coral pyramid canopy with skirt and seams, guy lines to pegs and weighted sand pockets. Surf cove palette: sand, shallow water blue, foam white, coral, sun yellow, lagoon teal and deep navy with weathered timber, charcoal rubber, brushed steel and clear glazing. Metres, +Y up, +Z front, origin at ground contact. Static CC0 geometry created with AI assistance. No animation, collision, lighting or gameplay logic.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/39431/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function PopUpChangingTentBeachSurfAndPaddleKit(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/39431/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/39431/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/39431/v1/model.glb" alt="Pop Up Changing Tent (Beach Surf and Paddle Kit)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/39431/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/39431/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/beach-surf-and-paddle-kit-pop-up-changing-tent-5762c0fa · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.