# Windsock On A Pole (Battle Royale Town and Airfield)

Free 3D game asset for an airfield: a 5.9 m banded windsock mast with an orange and white sock on a swivel ring. Animated tilt.

- **URL:** https://3dassets.dev/assets/battle-royale-town-and-airfield-windsock-pole-b2840d02
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/28252/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/battle-royale-town-and-airfield-windsock-pole-b2840d02
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Roads & Infrastructure
- **Tags:** Modern, Realistic, Exterior, Animated
- **Geometry:** 968 triangles, 1,215 vertices, 5 meshes, 4 materials, 1 textures
- **Size (m):** 0.776 × 5.905 × 2.883
- **Animations:** tilt
- **File size:** 0.21 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

The wind indicator beside a runway: a banded steel mast on a concrete pad carrying a swivel ring and a tapered orange and white sock 2.3 m long. The sock swings about the mast on its own node. Dimensions 0.78 × 5.90 × 2.88 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Overcast realism: weathered concrete and faded brick, olive drab, gunmetal and machined steel, with hazard orange and safety yellow accents and emissive loot glows in the grey, green, blue, purple and gold rarity ladder. Rigid node-transform clips tilt turn named parts on their own pivots. No skinning, no skeleton, no collision or navigation data. The mast, pad and swivel ring are fixed and the sock is one rigid cone: it swings but it does not ripple.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/28252/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function WindsockOnAPoleBattleRoyaleTownAndAirfield(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/28252/v1/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/28252/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/28252/v1/model.glb" alt="Windsock On A Pole (Battle Royale Town and Airfield)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/28252/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/28252/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/battle-royale-town-and-airfield-windsock-pole-b2840d02 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.