# Rooftop Water Tank (Battle Royale Town and Airfield)

Free 3D game asset for a battle royale town: a 2 m rusted water tank on a braced steel frame with a ladder, 4.7 m tall overall.

- **URL:** https://3dassets.dev/assets/battle-royale-town-and-airfield-water-tank-frame-6ead5144
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/28202/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/battle-royale-town-and-airfield-water-tank-frame-6ead5144
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Buildings & Architecture
- **Tags:** Modern, Realistic, Exterior
- **Geometry:** 2,812 triangles, 2,314 vertices, 4 meshes, 4 materials, 1 textures
- **Size (m):** 2.469 × 4.83 × 2.4
- **Animations:** none
- **File size:** 0.23 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

A rooftop water tank: a rusted steel drum with banding hoops and a filler cap, carried on a four leg braced frame with a downpipe and a side ladder. It stands 4.7 m tall over a 2.4 m square footprint. Dimensions 2.47 × 4.83 × 2.40 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Overcast realism: weathered concrete and faded brick, olive drab, gunmetal and machined steel, with hazard orange and safety yellow accents and emissive loot glows in the grey, green, blue, purple and gold rarity ladder. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/28202/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function RooftopWaterTankBattleRoyaleTownAndAirfield(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/28202/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/28202/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/28202/v1/model.glb" alt="Rooftop Water Tank (Battle Royale Town and Airfield)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/28202/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/28202/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/battle-royale-town-and-airfield-water-tank-frame-6ead5144 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.