# Taxiway Slab 8 m (Battle Royale Town and Airfield)

Free 3D game asset for an airfield: an 8 m concrete taxiway slab with a painted centreline and four emissive blue edge lights, with ports on all four edges.

- **URL:** https://3dassets.dev/assets/battle-royale-town-and-airfield-taxiway-slab-e6aeb05b
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/28212/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/battle-royale-town-and-airfield-taxiway-slab-e6aeb05b
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Roads & Infrastructure
- **Tags:** Modern, Realistic, Exterior, Kit / Set, Modular
- **Geometry:** 1,248 triangles, 1,032 vertices, 4 meshes, 4 materials, 1 textures
- **Size (m):** 8 × 0.515 × 8
- **Animations:** none
- **File size:** 0.21 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

One 8 m square bay of taxiway or hardstanding: a 0.25 m concrete slab with a painted yellow centreline between its guide stripes and an emissive blue edge light at each corner. The pivot is on the grid origin and a port sits at the middle of each edge, so it also serves as a road slab through the town. Dimensions 8.00 × 0.52 × 8.00 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Overcast realism: weathered concrete and faded brick, olive drab, gunmetal and machined steel, with hazard orange and safety yellow accents and emissive loot glows in the grey, green, blue, purple and gold rarity ladder. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/28212/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function TaxiwaySlab8MBattleRoyaleTownAndAirfield(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/28212/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/28212/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/28212/v1/model.glb" alt="Taxiway Slab 8 m (Battle Royale Town and Airfield)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/28212/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/28212/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/battle-royale-town-and-airfield-taxiway-slab-e6aeb05b · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.