# Supply Drop Under Canopy (Battle Royale Town and Airfield)

Free 3D game asset for a battle royale: an olive supply crate falling under a deployed orange parachute, 5.9 m tall, for placing in mid air.

- **URL:** https://3dassets.dev/assets/battle-royale-town-and-airfield-supply-drop-parachute-bc0ed352
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/28232/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/battle-royale-town-and-airfield-supply-drop-parachute-bc0ed352
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Realistic, Exterior
- **Geometry:** 3,084 triangles, 2,331 vertices, 7 meshes, 7 materials, 1 textures
- **Size (m):** 4.817 × 6.2 × 4.817
- **Animations:** none
- **File size:** 0.24 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

A supply drop in descent: a banded olive crate on a crushed impact pad, hanging from eight rigging lines under a deployed orange canopy 4.7 m across, with a gold lit tag on the crate lid. The origin sits under the crate at the bottom of the model, so raising it in a scene puts the crate at the height a developer wants and the canopy above it. Dimensions 4.82 × 6.20 × 4.82 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Overcast realism: weathered concrete and faded brick, olive drab, gunmetal and machined steel, with hazard orange and safety yellow accents and emissive loot glows in the grey, green, blue, purple and gold rarity ladder. Static geometry; no rig, animation, collision or navigation data. The canopy, gores and rigging lines are one rigid mesh and never move: a rigid node transform cannot simulate fabric, so the drop is posed rather than animated.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/28232/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function SupplyDropUnderCanopyBattleRoyaleTownAndAirfield(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/28232/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/28232/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/28232/v1/model.glb" alt="Supply Drop Under Canopy (Battle Royale Town and Airfield)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/28232/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/28232/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/battle-royale-town-and-airfield-supply-drop-parachute-bc0ed352 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.