# Shop Wall Bay With Awning (Battle Royale Town and Airfield)

Free 3D game asset for a battle royale town: a modular ground floor shop bay with a glazed front, a door, a fascia and a canvas awning, 4 m wide with connector ports.

- **URL:** https://3dassets.dev/assets/battle-royale-town-and-airfield-shop-bay-awning-20802c9a
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/28204/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/battle-royale-town-and-airfield-shop-bay-awning-20802c9a
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Buildings & Architecture
- **Tags:** Modern, Realistic, Exterior, Kit / Set, Modular
- **Geometry:** 2,052 triangles, 1,993 vertices, 7 meshes, 7 materials, 1 textures
- **Size (m):** 4.024 × 3.524 × 1.671
- **Animations:** none
- **File size:** 0.23 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

The ground floor shopfront of the town kit: a brick bay with a 2.3 m glazed window on a proud stall riser, a glazed entrance door beside it, a blank fascia panel over both and a canvas awning on two steel arms projecting 1.2 m. Dimensions 4.02 × 3.52 × 1.67 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Overcast realism: weathered concrete and faded brick, olive drab, gunmetal and machined steel, with hazard orange and safety yellow accents and emissive loot glows in the grey, green, blue, purple and gold rarity ladder. Static geometry; no rig, animation, collision or navigation data. The awning, glazing and door are fixed; nothing on this bay moves.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/28204/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function ShopWallBayWithAwningBattleRoyaleTownAndAirfield(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/28204/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/28204/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/28204/v1/model.glb" alt="Shop Wall Bay With Awning (Battle Royale Town and Airfield)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/28204/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/28204/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/battle-royale-town-and-airfield-shop-bay-awning-20802c9a · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.