# Rooftop Access Hut (Battle Royale Town and Airfield)

Free 3D game asset for a battle royale town: a brick rooftop stair hut 2.5 m by 2.3 m with a hinged steel door and a vent cowl. Animated open and close.

- **URL:** https://3dassets.dev/assets/battle-royale-town-and-airfield-rooftop-access-hut-9c8f9e3d
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/28200/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/battle-royale-town-and-airfield-rooftop-access-hut-9c8f9e3d
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Buildings & Architecture
- **Tags:** Modern, Realistic, Exterior, Kit / Set, Animated
- **Geometry:** 948 triangles, 1,004 vertices, 6 meshes, 5 materials, 1 textures
- **Size (m):** 2.66 × 3.4 × 2.9
- **Animations:** open, close
- **File size:** 0.21 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

The stair head hut that lands a flight on a flat roof: a brick box 2.5 m square with a capped concrete roof, a felt covering, a lined doorway and a hinged steel door, with a vent pipe and cowl on the roof. Dimensions 2.66 × 3.40 × 2.90 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Overcast realism: weathered concrete and faded brick, olive drab, gunmetal and machined steel, with hazard orange and safety yellow accents and emissive loot glows in the grey, green, blue, purple and gold rarity ladder. Rigid node-transform clips open, close turn named parts on their own pivots. No skinning, no skeleton, no collision or navigation data. The hut, roof and vent are fixed; only the door leaf turns.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/28200/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function RooftopAccessHutBattleRoyaleTownAndAirfield(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/28200/v1/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/28200/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/28200/v1/model.glb" alt="Rooftop Access Hut (Battle Royale Town and Airfield)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/28200/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/28200/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/battle-royale-town-and-airfield-rooftop-access-hut-9c8f9e3d · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.