# Flat Roof Slab With Parapet (Battle Royale Town and Airfield)

Free 3D game asset for a battle royale town: a 4 m flat roof deck with a 0.72 m parapet and a coping cap along one edge, with connector ports.

- **URL:** https://3dassets.dev/assets/battle-royale-town-and-airfield-roof-slab-parapet-dd6b17f9
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/28198/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/battle-royale-town-and-airfield-roof-slab-parapet-dd6b17f9
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Buildings & Architecture
- **Tags:** Modern, Realistic, Exterior, Kit / Set, Modular
- **Geometry:** 480 triangles, 422 vertices, 3 meshes, 3 materials, 1 textures
- **Size (m):** 4.08 × 1.03 × 4.05
- **Animations:** none
- **File size:** 0.19 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

The edge unit of the flat roof: a 4 m square concrete deck carrying a 0.72 m parapet with a proud coping cap along one edge, a felt patch and a rainwater outlet. The pivot is on the grid origin, so a run of them makes a roof edge and the plain floor slab fills the middle. Dimensions 4.08 × 1.03 × 4.05 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Overcast realism: weathered concrete and faded brick, olive drab, gunmetal and machined steel, with hazard orange and safety yellow accents and emissive loot glows in the grey, green, blue, purple and gold rarity ladder. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/28198/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function FlatRoofSlabWithParapetBattleRoyaleTownAndAirfield(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/28198/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/28198/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/28198/v1/model.glb" alt="Flat Roof Slab With Parapet (Battle Royale Town and Airfield)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/28198/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/28198/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/battle-royale-town-and-airfield-roof-slab-parapet-dd6b17f9 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.