# Operator Reviving A Teammate (Battle Royale Town and Airfield)

Free 3D game asset for a battle royale: an operator kneeling over a downed teammate with a medical kit open beside them. Two static posed figures in one model, no rig or skeleton.

- **URL:** https://3dassets.dev/assets/battle-royale-town-and-airfield-operator-reviving-team-9b6308d3
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/28250/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/battle-royale-town-and-airfield-operator-reviving-team-9b6308d3
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Characters & Creatures
- **Tags:** Modern, Realistic, Exterior
- **Geometry:** 26,236 triangles, 18,636 vertices, 7 meshes, 7 materials, 1 textures
- **Size (m):** 1.957 × 1.801 × 1.968
- **Animations:** none
- **File size:** 0.62 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

The revive: a helmeted operator down on one knee leaning over a downed teammate who is lying on their back with the arms out, an open field medical kit and a bandage roll on the ground between them. Both figures are part of the same model. Static posed figures, no rig or skeleton. Dimensions 1.96 × 1.80 × 1.97 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Overcast realism: weathered concrete and faded brick, olive drab, gunmetal and machined steel, with hazard orange and safety yellow accents and emissive loot glows in the grey, green, blue, purple and gold rarity ladder. Static geometry; no rig, animation, collision or navigation data. Nothing on this model moves: both figures and the medical kit are one rigid assembly with no rig, skeleton or clip.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/28250/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function OperatorRevivingATeammateBattleRoyaleTownAndAirfield(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/28250/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/28250/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/28250/v1/model.glb" alt="Operator Reviving A Teammate (Battle Royale Town and Airfield)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/28250/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/28250/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/battle-royale-town-and-airfield-operator-reviving-team-9b6308d3 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.