# Hangar Arch Bay 4 m (Battle Royale Town and Airfield)

Free 3D game asset for an airfield: a 4 m deep hangar arch bay spanning 14 m and standing 7.5 m tall, in clad steel, with connector ports front and back.

- **URL:** https://3dassets.dev/assets/battle-royale-town-and-airfield-hangar-arch-bay-c38620ca
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/28209/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/battle-royale-town-and-airfield-hangar-arch-bay-c38620ca
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Buildings & Architecture
- **Tags:** Modern, Realistic, Exterior, Kit / Set, Modular
- **Geometry:** 4,916 triangles, 4,068 vertices, 4 meshes, 4 materials, 1 textures
- **Size (m):** 14.54 × 7.581 × 4.16
- **Animations:** none
- **File size:** 0.27 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

One 4 m deep bay of an arched aircraft hangar: two steel portal ribs on square legs and concrete pads, corrugated cladding down both sides and curved roof sheets over, with a ridge cap. The pivot is on the grid origin and a port sits front and back, so bays run together into a hangar of any length. Dimensions 14.54 × 7.58 × 4.16 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Overcast realism: weathered concrete and faded brick, olive drab, gunmetal and machined steel, with hazard orange and safety yellow accents and emissive loot glows in the grey, green, blue, purple and gold rarity ladder. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/28209/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function HangarArchBay4MBattleRoyaleTownAndAirfield(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/28209/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/28209/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/28209/v1/model.glb" alt="Hangar Arch Bay 4 m (Battle Royale Town and Airfield)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/28209/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/28209/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/battle-royale-town-and-airfield-hangar-arch-bay-c38620ca · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.