# Gas Mask (Battle Royale Town and Airfield)

Free 3D game asset for a battle royale: a rubber gas mask with twin glass eyepieces, a filter canister and webbing straps, lying face up.

- **URL:** https://3dassets.dev/assets/battle-royale-town-and-airfield-gas-mask-e76f0a62
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/28235/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/battle-royale-town-and-airfield-gas-mask-e76f0a62
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Realistic, Exterior
- **Geometry:** 3,796 triangles, 2,913 vertices, 4 meshes, 4 materials, 0 textures
- **Size (m):** 0.349 × 0.197 × 0.533
- **Animations:** none
- **File size:** 0.07 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

A gas mask pickup: a moulded rubber face piece with twin glass eyepieces in raised bezels, an exhale valve between them, a filter canister screwed to the right cheek and four webbing straps spread on the ground behind it. Dimensions 0.35 × 0.20 × 0.53 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Overcast realism: weathered concrete and faded brick, olive drab, gunmetal and machined steel, with hazard orange and safety yellow accents and emissive loot glows in the grey, green, blue, purple and gold rarity ladder. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/28235/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function GasMaskBattleRoyaleTownAndAirfield(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/28235/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/28235/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/28235/v1/model.glb" alt="Gas Mask (Battle Royale Town and Airfield)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/28235/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/28235/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/battle-royale-town-and-airfield-gas-mask-e76f0a62 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.