# Fuel Station Canopy Bay (Battle Royale Town and Airfield)

Free 3D game asset for a battle royale town: a 4 m modular fuel station canopy bay on a steel column, 6.4 m deep and 5 m tall, with lit soffit panels and connector ports.

- **URL:** https://3dassets.dev/assets/battle-royale-town-and-airfield-fuel-canopy-bay-3a060c82
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/28205/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/battle-royale-town-and-airfield-fuel-canopy-bay-3a060c82
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Buildings & Architecture
- **Tags:** Modern, Realistic, Exterior, Kit / Set, Modular
- **Geometry:** 1,368 triangles, 1,190 vertices, 4 meshes, 4 materials, 1 textures
- **Size (m):** 4.06 × 5 × 6.72
- **Animations:** none
- **File size:** 0.21 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

One 4 m bay of a fuel station canopy: a square steel column on a concrete pad carrying a 6.4 m deep deck with a hazard orange fascia, a lit soffit with three lamps each side and a rainwater downpipe. The pivot is on the grid origin and a port sits at each end, so bays run together into a canopy of any length. Dimensions 4.06 × 5.00 × 6.72 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Overcast realism: weathered concrete and faded brick, olive drab, gunmetal and machined steel, with hazard orange and safety yellow accents and emissive loot glows in the grey, green, blue, purple and gold rarity ladder. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/28205/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function FuelStationCanopyBayBattleRoyaleTownAndAirfield(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/28205/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/28205/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/28205/v1/model.glb" alt="Fuel Station Canopy Bay (Battle Royale Town and Airfield)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/28205/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/28205/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/battle-royale-town-and-airfield-fuel-canopy-bay-3a060c82 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.