# Fuel Bowser Trailer (Battle Royale Town and Airfield)

Free 3D game asset for an airfield: a 5.8 m towed fuel bowser with a yellow tank, a pump cabinet, a reeled hose and a jockey wheel.

- **URL:** https://3dassets.dev/assets/battle-royale-town-and-airfield-fuel-bowser-trailer-34d5a8ac
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/28251/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/battle-royale-town-and-airfield-fuel-bowser-trailer-34d5a8ac
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Vehicles
- **Tags:** Modern, Realistic, Exterior
- **Geometry:** 3,896 triangles, 3,057 vertices, 5 meshes, 5 materials, 0 textures
- **Size (m):** 2.221 × 2.637 × 5.25
- **Animations:** none
- **File size:** 0.07 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

A towed refuelling bowser: a yellow cylindrical tank on a banded chassis with a filler hatch on top, a pump cabinet with lit gauges at the front, a delivery hose and nozzle hanging off the side, mudguards and a drawbar with a jockey wheel. Dimensions 2.22 × 2.64 × 5.25 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Overcast realism: weathered concrete and faded brick, olive drab, gunmetal and machined steel, with hazard orange and safety yellow accents and emissive loot glows in the grey, green, blue, purple and gold rarity ladder. Static geometry; no rig, animation, collision or navigation data. Static geometry: the wheels, hose and drawbar do not move.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/28251/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function FuelBowserTrailerBattleRoyaleTownAndAirfield(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/28251/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/28251/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/28251/v1/model.glb" alt="Fuel Bowser Trailer (Battle Royale Town and Airfield)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/28251/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/28251/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/battle-royale-town-and-airfield-fuel-bowser-trailer-34d5a8ac · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.