# Control Tower Cab (Battle Royale Town and Airfield)

Free 3D game asset for an airfield: a glazed octagonal control tower cab 7 m across with canted windows, a lit floor, a railed roof and a mast.

- **URL:** https://3dassets.dev/assets/battle-royale-town-and-airfield-control-tower-cab-0900d125
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/28208/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/battle-royale-town-and-airfield-control-tower-cab-0900d125
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Buildings & Architecture
- **Tags:** Modern, Realistic, Exterior, Kit / Set, Modular
- **Geometry:** 4,480 triangles, 4,399 vertices, 5 meshes, 5 materials, 1 textures
- **Size (m):** 6.718 × 5.62 × 6.718
- **Animations:** none
- **File size:** 0.28 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

The glazed cab of a small airfield control tower: an octagonal deck carrying eight outward canted window panels in a gunmetal frame over a lit floor, under an overhanging roof with a perimeter rail, a mast and a radome. It lands on the base stage port. Dimensions 6.72 × 5.62 × 6.72 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Overcast realism: weathered concrete and faded brick, olive drab, gunmetal and machined steel, with hazard orange and safety yellow accents and emissive loot glows in the grey, green, blue, purple and gold rarity ladder. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/28208/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function ControlTowerCabBattleRoyaleTownAndAirfield(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/28208/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/28208/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/28208/v1/model.glb" alt="Control Tower Cab (Battle Royale Town and Airfield)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/28208/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/28208/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/battle-royale-town-and-airfield-control-tower-cab-0900d125 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.