# Control Tower Base Stage (Battle Royale Town and Airfield)

Free 3D game asset for an airfield: a 4.4 m square concrete control tower base stage 7.3 m tall with slit windows, a steel door and a caged ladder.

- **URL:** https://3dassets.dev/assets/battle-royale-town-and-airfield-control-tower-base-cf91d6d2
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/28207/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/battle-royale-town-and-airfield-control-tower-base-cf91d6d2
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Buildings & Architecture
- **Tags:** Modern, Realistic, Exterior, Kit / Set, Modular
- **Geometry:** 2,532 triangles, 2,284 vertices, 4 meshes, 4 materials, 1 textures
- **Size (m):** 4.9 × 7.24 × 5.982
- **Animations:** none
- **File size:** 0.24 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

The shaft of a small airfield control tower: a 4.4 m square concrete stage rising 7 m from a spread plinth to a capping slab, with slit windows on two faces, a steel door at the foot and a caged ladder up the back. The cab port sits on the centre of the cap so the cab lands on it. Dimensions 4.90 × 7.24 × 5.98 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Overcast realism: weathered concrete and faded brick, olive drab, gunmetal and machined steel, with hazard orange and safety yellow accents and emissive loot glows in the grey, green, blue, purple and gold rarity ladder. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/28207/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function ControlTowerBaseStageBattleRoyaleTownAndAirfield(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/28207/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/28207/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/28207/v1/model.glb" alt="Control Tower Base Stage (Battle Royale Town and Airfield)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/28207/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/28207/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/battle-royale-town-and-airfield-control-tower-base-cf91d6d2 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.