# Cargo Truck With Canvas Back (Battle Royale Town and Airfield)

Free 3D game asset for a battle royale: an eight metre six wheel cargo truck with a canvas tilt over hoops, two opening doors and rolling wheels.

- **URL:** https://3dassets.dev/assets/battle-royale-town-and-airfield-cargo-truck-canvas-328b1ef5
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/28247/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/battle-royale-town-and-airfield-cargo-truck-canvas-328b1ef5
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Vehicles
- **Tags:** Modern, Realistic, Exterior, Animated
- **Geometry:** 31,584 triangles, 25,915 vertices, 29 meshes, 7 materials, 1 textures
- **Size (m):** 2.846 × 3.242 × 7.94
- **Animations:** open, close, wheel-roll
- **File size:** 0.32 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

A six wheel military cargo truck: a ladder chassis under a lofted olive cab with a raked windscreen and a roof visor, a bonnet with a slatted grille, a timber bed with drop sides and a canvas tilt lofted over six steel hoops. Both cab doors and all six wheels are separate nodes. Dimensions 2.85 × 3.24 × 7.94 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Overcast realism: weathered concrete and faded brick, olive drab, gunmetal and machined steel, with hazard orange and safety yellow accents and emissive loot glows in the grey, green, blue, purple and gold rarity ladder. Rigid node-transform clips open, close, wheel-roll turn named parts on their own pivots. No skinning, no skeleton, no collision or navigation data. The chassis, cab, bed, hoops and canvas are fixed; the two cab doors swing and the six wheels turn. The steering, suspension and tailgate do not articulate.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/28247/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function CargoTruckWithCanvasBackBattleRoyaleTownAndAirfield(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/28247/v1/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/28247/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/28247/v1/model.glb" alt="Cargo Truck With Canvas Back (Battle Royale Town and Airfield)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/28247/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/28247/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/battle-royale-town-and-airfield-cargo-truck-canvas-328b1ef5 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.