# Buy Station Terminal (Battle Royale Town and Airfield)

Free 3D game asset for a battle royale: a 1.3 m armoured buy station terminal on a concrete pad with a lit blue screen, a keypad and a lit canopy strip.

- **URL:** https://3dassets.dev/assets/battle-royale-town-and-airfield-buy-station-be4ae942
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/28234/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/battle-royale-town-and-airfield-buy-station-be4ae942
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Realistic, Exterior
- **Geometry:** 1,664 triangles, 1,357 vertices, 7 meshes, 7 materials, 1 textures
- **Size (m):** 1.3 × 2.26 × 0.9
- **Animations:** none
- **File size:** 0.21 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

The buy station a squad spends its cash at: an armoured gunmetal terminal on a concrete pad with a canted lit screen, a four button keypad on the shelf, a hazard hood over the top with a lit strip and a stub aerial. Dimensions 1.30 × 2.26 × 0.90 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Overcast realism: weathered concrete and faded brick, olive drab, gunmetal and machined steel, with hazard orange and safety yellow accents and emissive loot glows in the grey, green, blue, purple and gold rarity ladder. Static geometry; no rig, animation, collision or navigation data. The terminal is static geometry: the screen and strips are emissive materials, not clips.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/28234/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function BuyStationTerminalBattleRoyaleTownAndAirfield(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/28234/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/28234/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/28234/v1/model.glb" alt="Buy Station Terminal (Battle Royale Town and Airfield)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/28234/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/28234/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/battle-royale-town-and-airfield-buy-station-be4ae942 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.