# Burnt Out Car Shell (Battle Royale Town and Airfield)

Free 3D game asset for a battle royale town: a 4.8 m burnt out car shell resting on blocks with no glazing and scorched panels.

- **URL:** https://3dassets.dev/assets/battle-royale-town-and-airfield-burnt-car-shell-129e9e0e
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/28262/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/battle-royale-town-and-airfield-burnt-car-shell-129e9e0e
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Vehicles
- **Tags:** Modern, Realistic, Exterior
- **Geometry:** 6,248 triangles, 5,878 vertices, 3 meshes, 3 materials, 1 textures
- **Size (m):** 3.681 × 2.516 × 4.6
- **Animations:** none
- **File size:** 0.31 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

The gutted shell of the same saloon: scorched and rusted panels with every window gone, the bonnet buckled open, seat frames standing bare through the roof line, the wheels off and the hubs resting on concrete blocks, with charred debris scattered around it. Dimensions 3.68 × 2.52 × 4.60 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Overcast realism: weathered concrete and faded brick, olive drab, gunmetal and machined steel, with hazard orange and safety yellow accents and emissive loot glows in the grey, green, blue, purple and gold rarity ladder. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/28262/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function BurntOutCarShellBattleRoyaleTownAndAirfield(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/28262/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/28262/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/28262/v1/model.glb" alt="Burnt Out Car Shell (Battle Royale Town and Airfield)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/28262/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/28262/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/battle-royale-town-and-airfield-burnt-car-shell-129e9e0e · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.