# Precast Blast Wall 4 m (Battle Royale Town and Airfield)

Free 3D game asset for a battle royale airfield: a 4 m precast concrete blast wall 3 m tall on a splayed foot, with lifting eyes and a hazard band.

- **URL:** https://3dassets.dev/assets/battle-royale-town-and-airfield-blast-wall-1737066a
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/28213/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/battle-royale-town-and-airfield-blast-wall-1737066a
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Roads & Infrastructure
- **Tags:** Modern, Realistic, Exterior, Kit / Set, Modular
- **Geometry:** 536 triangles, 514 vertices, 3 meshes, 3 materials, 1 textures
- **Size (m):** 4.004 × 3.161 × 0.704
- **Animations:** none
- **File size:** 0.19 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

A free standing precast blast wall: a 4 m T section panel 3 m tall on a splayed foot that keeps it upright without fixings, with two lifting eyes on the top and a hazard band across the face. A port at each end lines up the next panel. Dimensions 4.00 × 3.16 × 0.70 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Overcast realism: weathered concrete and faded brick, olive drab, gunmetal and machined steel, with hazard orange and safety yellow accents and emissive loot glows in the grey, green, blue, purple and gold rarity ladder. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/28213/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function PrecastBlastWall4MBattleRoyaleTownAndAirfield(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/28213/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/28213/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/28213/v1/model.glb" alt="Precast Blast Wall 4 m (Battle Royale Town and Airfield)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/28213/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/28213/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/battle-royale-town-and-airfield-blast-wall-1737066a · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.