# Balcony Wall Bay 4 m (Battle Royale Town and Airfield)

Free 3D game asset for a battle royale town: a modular wall bay with glazed doors and a projecting concrete balcony with a steel rail, 4 m wide with connector ports.

- **URL:** https://3dassets.dev/assets/battle-royale-town-and-airfield-balcony-bay-81c3b043
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/28203/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/battle-royale-town-and-airfield-balcony-bay-81c3b043
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Buildings & Architecture
- **Tags:** Modern, Realistic, Exterior, Kit / Set, Modular
- **Geometry:** 2,188 triangles, 2,135 vertices, 3 meshes, 3 materials, 1 textures
- **Size (m):** 4.024 × 3.524 × 1.67
- **Animations:** none
- **File size:** 0.23 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

A wall bay opening onto a balcony: a 1.7 m by 2.3 m glazed opening with a proud lintel, and a cantilevered concrete balcony 1.3 m deep with a drip nosing and a tubular steel rail with ten balusters. Dimensions 4.02 × 3.52 × 1.67 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Overcast realism: weathered concrete and faded brick, olive drab, gunmetal and machined steel, with hazard orange and safety yellow accents and emissive loot glows in the grey, green, blue, purple and gold rarity ladder. Static geometry; no rig, animation, collision or navigation data. The glazed doors are fixed panels; nothing on this bay moves.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/28203/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function BalconyWallBay4MBattleRoyaleTownAndAirfield(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/28203/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/28203/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/28203/v1/model.glb" alt="Balcony Wall Bay 4 m (Battle Royale Town and Airfield)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/28203/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/28203/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/battle-royale-town-and-airfield-balcony-bay-81c3b043 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.