# Aircraft Tug (Battle Royale Town and Airfield)

Free 3D game asset for an airfield: a 3.9 m low yellow aircraft tug with a roll frame, a beacon bar and a rear tow hitch.

- **URL:** https://3dassets.dev/assets/battle-royale-town-and-airfield-aircraft-tug-8e9cf281
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/28254/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/battle-royale-town-and-airfield-aircraft-tug-8e9cf281
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Vehicles
- **Tags:** Modern, Realistic, Exterior
- **Geometry:** 3,244 triangles, 2,962 vertices, 6 meshes, 6 materials, 0 textures
- **Size (m):** 1.8 × 2.41 × 4.017
- **Animations:** none
- **File size:** 0.07 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

The low tug that moves aircraft on an apron: a lofted yellow body with a deck plate, a seat and a steering column, a roll frame carrying a beacon and light bar, a front tow arm with a ring and four solid tyres on steel rims. Dimensions 1.80 × 2.41 × 4.02 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Overcast realism: weathered concrete and faded brick, olive drab, gunmetal and machined steel, with hazard orange and safety yellow accents and emissive loot glows in the grey, green, blue, purple and gold rarity ladder. Static geometry; no rig, animation, collision or navigation data. Static geometry: the wheels, tow arm and steering do not move.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/28254/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function AircraftTugBattleRoyaleTownAndAirfield(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/28254/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/28254/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/28254/v1/model.glb" alt="Aircraft Tug (Battle Royale Town and Airfield)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/28254/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/28254/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/battle-royale-town-and-airfield-aircraft-tug-8e9cf281 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.