# Abandoned Sedan (Battle Royale Town and Airfield)

Free 3D game asset for a battle royale town: a 4.8 m grey saloon car left in the street with dirty glazing and a flat tyre.

- **URL:** https://3dassets.dev/assets/battle-royale-town-and-airfield-abandoned-sedan-096c9459
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/28260/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/battle-royale-town-and-airfield-abandoned-sedan-096c9459
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Vehicles
- **Tags:** Modern, Realistic, Exterior
- **Geometry:** 8,244 triangles, 7,126 vertices, 6 meshes, 6 materials, 1 textures
- **Size (m):** 2.145 × 1.491 × 4.76
- **Animations:** none
- **File size:** 0.35 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

An ordinary saloon abandoned in the street: a lofted grey body with a crowned bonnet, chamfered flanks and a glazed cabin, on four road wheels with a settled rear tyre. The design is generic and carries no badge, grille pattern or lettering. Dimensions 2.14 × 1.49 × 4.76 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Overcast realism: weathered concrete and faded brick, olive drab, gunmetal and machined steel, with hazard orange and safety yellow accents and emissive loot glows in the grey, green, blue, purple and gold rarity ladder. Static geometry; no rig, animation, collision or navigation data. Static geometry: the doors, wheels and boot do not move.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/28260/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function AbandonedSedanBattleRoyaleTownAndAirfield(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/28260/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/28260/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/28260/v1/model.glb" alt="Abandoned Sedan (Battle Royale Town and Airfield)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/28260/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/28260/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/battle-royale-town-and-airfield-abandoned-sedan-096c9459 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.