# Ticket Kiosk (Baseball Park and Batting Cages)

A 2.4 m square concession and ticket kiosk 2.8 m tall: a navy box with a white counter under a red awning, a steel framed serving window and a blank board on the back.

- **URL:** https://3dassets.dev/assets/baseball-park-and-batting-cages-ticket-kiosk-3c4e1f96
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/33785/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/baseball-park-and-batting-cages-ticket-kiosk-3c4e1f96
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Buildings & Architecture
- **Tags:** Modern, Stylized, Exterior
- **Geometry:** 180 triangles, 540 vertices, 5 meshes, 5 materials, 0 textures
- **Size (m):** 2.9 × 2.78 × 3.198
- **Animations:** none
- **File size:** 0.01 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A 2.4 m square concession and ticket kiosk 2.8 m tall: a navy box with a white counter under a red awning, a steel framed serving window and a blank board on the back. Dimensions 2.90 by 2.78 by 3.20 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Exterior model, the serving window facing positive Z. There is no interior and the shutter does not move. Origin on the footprint centre at ground level. Baseline low-poly palette: infield clay, outfield green, chalk white, club navy, red, charcoal, steel and ash timber. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/33785/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function TicketKioskBaseballParkAndBattingCages(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/33785/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/33785/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/33785/v1/model.glb" alt="Ticket Kiosk (Baseball Park and Batting Cages)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/33785/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/33785/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/baseball-park-and-batting-cages-ticket-kiosk-3c4e1f96 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.