# Shin Guards (Baseball Park and Batting Cages)

A pair of catchers shin guards: a domed knee cap, a ribbed navy shin plate and a hinged toe plate on each, with white straps and charcoal buckles.

- **URL:** https://3dassets.dev/assets/baseball-park-and-batting-cages-shin-guards-9eac7356
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/33773/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/baseball-park-and-batting-cages-shin-guards-9eac7356
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Stylized, Exterior
- **Geometry:** 320 triangles, 960 vertices, 3 meshes, 3 materials, 0 textures
- **Size (m):** 0.415 × 0.112 × 0.654
- **Animations:** none
- **File size:** 0.02 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A pair of catchers shin guards: a domed knee cap, a ribbed navy shin plate and a hinged toe plate on each, with white straps and charcoal buckles. Dimensions 0.41 by 0.11 by 0.65 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. The pair is one model laid out with the knees toward positive Z. The hinges are modelled shut and do not move. Origin on the footprint centre at ground level. Baseline low-poly palette: infield clay, outfield green, chalk white, club navy, red, charcoal, steel and ash timber. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/33773/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function ShinGuardsBaseballParkAndBattingCages(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/33773/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/33773/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/33773/v1/model.glb" alt="Shin Guards (Baseball Park and Batting Cages)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/33773/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/33773/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/baseball-park-and-batting-cages-shin-guards-9eac7356 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.