# Protective Screen (Baseball Park and Batting Cages)

The same 2.2 m screen fully netted with a navy padded base band, the square screen a coach throws behind or a first baseman works behind.

- **URL:** https://3dassets.dev/assets/baseball-park-and-batting-cages-protective-screen-cc9fc4bf
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/33762/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/baseball-park-and-batting-cages-protective-screen-cc9fc4bf
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Stylized, Exterior
- **Geometry:** 348 triangles, 1,044 vertices, 4 meshes, 4 materials, 0 textures
- **Size (m):** 2.22 × 2.2 × 1.3
- **Animations:** none
- **File size:** 0.02 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

The same 2.2 m screen fully netted with a navy padded base band, the square screen a coach throws behind or a first baseman works behind. Dimensions 2.22 by 2.20 by 1.30 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. A free standing screen on two skids, the netted face toward positive Z. The netting and the padding are solid and nothing moves. Origin at the centre of the skids at ground level. Baseline low-poly palette: infield clay, outfield green, chalk white, club navy, red, charcoal, steel and ash timber. Static geometry; no rig, animation, collision or navigation data. Functional variant of l-screen, with its difference modelled rather than animated.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/33762/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function ProtectiveScreenBaseballParkAndBattingCages(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/33762/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/33762/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/33762/v1/model.glb" alt="Protective Screen (Baseball Park and Batting Cages)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/33762/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/33762/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/baseball-park-and-batting-cages-protective-screen-cc9fc4bf · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.