# L Screen (Baseball Park and Batting Cages)

A 2.2 m L screen: a steel frame on skids, netted across the top and down one side with the pitchers cut out left open and its edges padded in navy.

- **URL:** https://3dassets.dev/assets/baseball-park-and-batting-cages-l-screen-b3102029
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/33761/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/baseball-park-and-batting-cages-l-screen-b3102029
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Stylized, Exterior
- **Geometry:** 420 triangles, 1,260 vertices, 3 meshes, 3 materials, 0 textures
- **Size (m):** 2.22 × 2.2 × 1.3
- **Animations:** none
- **File size:** 0.02 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A 2.2 m L screen: a steel frame on skids, netted across the top and down one side with the pitchers cut out left open and its edges padded in navy. Dimensions 2.22 by 2.20 by 1.30 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. A free standing screen on two skids, the netted face toward positive Z. The netting and the padding are solid and nothing moves. Origin at the centre of the skids at ground level. Baseline low-poly palette: infield clay, outfield green, chalk white, club navy, red, charcoal, steel and ash timber. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/33761/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function LScreenBaseballParkAndBattingCages(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/33761/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/33761/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/33761/v1/model.glb" alt="L Screen (Baseball Park and Batting Cages)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/33761/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/33761/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/baseball-park-and-batting-cages-l-screen-b3102029 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.