# Home Plate and Batters Boxes (Baseball Park and Batting Cages)

The plate end of a diamond as one piece: a 5.2 by 5.4 m clay pad with the 432 mm five sided rubber plate set in it, both 1.22 by 1.83 m chalk batters boxes and the catchers box behind them.

- **URL:** https://3dassets.dev/assets/baseball-park-and-batting-cages-home-plate-and-batters-9590e7bf
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/33746/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/baseball-park-and-batting-cages-home-plate-and-batters-9590e7bf
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Environments & Scenes
- **Tags:** Modern, Stylized, Exterior
- **Geometry:** 160 triangles, 480 vertices, 2 meshes, 2 materials, 0 textures
- **Size (m):** 5.2 × 0.09 × 5.4
- **Animations:** none
- **File size:** 0.01 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

The plate end of a diamond as one piece: a 5.2 by 5.4 m clay pad with the 432 mm five sided rubber plate set in it, both 1.22 by 1.83 m chalk batters boxes and the catchers box behind them. Dimensions 5.20 by 0.09 by 5.40 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Origin on the point of the plate at ground level, with the pitcher toward positive Z. The chalk is modelled as raised strips 14 mm proud of the pad, so it reads the same in any renderer and never shares a plane with the clay. Baseline low-poly palette: infield clay, outfield green, chalk white, club navy, red, charcoal, steel and ash timber. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/33746/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function HomePlateAndBattersBoxesBaseballParkAndBattingCages(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/33746/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/33746/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/33746/v1/model.glb" alt="Home Plate and Batters Boxes (Baseball Park and Batting Cages)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/33746/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/33746/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/baseball-park-and-batting-cages-home-plate-and-batters-9590e7bf · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.