# Fielding Glove (Baseball Park and Batting Cages)

A fielders glove 380 mm across: four finger stalls and a thumb around a dished pocket, a laced web between thumb and index and a laced wrist band at the back.

- **URL:** https://3dassets.dev/assets/baseball-park-and-batting-cages-fielding-glove-768f6a50
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/33768/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/baseball-park-and-batting-cages-fielding-glove-768f6a50
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Stylized, Exterior
- **Geometry:** 372 triangles, 1,116 vertices, 2 meshes, 2 materials, 0 textures
- **Size (m):** 0.409 × 0.105 × 0.502
- **Animations:** none
- **File size:** 0.02 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A fielders glove 380 mm across: four finger stalls and a thumb around a dished pocket, a laced web between thumb and index and a laced wrist band at the back. Dimensions 0.41 by 0.10 by 0.50 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Lies palm up with the fingers toward positive Z. The laces are solid geometry and the glove does not close. Origin on the footprint centre at ground level. Baseline low-poly palette: infield clay, outfield green, chalk white, club navy, red, charcoal, steel and ash timber. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/33768/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function FieldingGloveBaseballParkAndBattingCages(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/33768/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/33768/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/33768/v1/model.glb" alt="Fielding Glove (Baseball Park and Batting Cages)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/33768/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/33768/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/baseball-park-and-batting-cages-fielding-glove-768f6a50 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.