# Chest Protector (Baseball Park and Batting Cages)

A catchers chest protector 440 by 700 mm: five navy foam panels with white stitch lines, shoulder caps and the charcoal harness straps down its back.

- **URL:** https://3dassets.dev/assets/baseball-park-and-batting-cages-chest-protector-c241a118
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/33772/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/baseball-park-and-batting-cages-chest-protector-c241a118
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Stylized, Exterior
- **Geometry:** 156 triangles, 468 vertices, 3 meshes, 3 materials, 0 textures
- **Size (m):** 0.588 × 0.074 × 0.799
- **Animations:** none
- **File size:** 0.01 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A catchers chest protector 440 by 700 mm: five navy foam panels with white stitch lines, shoulder caps and the charcoal harness straps down its back. Dimensions 0.59 by 0.07 by 0.80 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Laid face up with the shoulders toward positive Z. The panels are rigid and the straps solid, so nothing moves. Origin on the footprint centre at ground level. Baseline low-poly palette: infield clay, outfield green, chalk white, club navy, red, charcoal, steel and ash timber. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/33772/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function ChestProtectorBaseballParkAndBattingCages(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/33772/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/33772/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/33772/v1/model.glb" alt="Chest Protector (Baseball Park and Batting Cages)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/33772/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/33772/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/baseball-park-and-batting-cages-chest-protector-c241a118 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.