# Catchers Mitt (Baseball Park and Batting Cages)

A catchers mitt 420 mm across: a stiff leather shell with a raised rim, a dished pocket, both thumb and finger lobes and a four lace web strung across the top.

- **URL:** https://3dassets.dev/assets/baseball-park-and-batting-cages-catchers-mitt-876e87b3
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/33767/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/baseball-park-and-batting-cages-catchers-mitt-876e87b3
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Stylized, Exterior
- **Geometry:** 316 triangles, 948 vertices, 2 meshes, 2 materials, 0 textures
- **Size (m):** 0.562 × 0.117 × 0.5
- **Animations:** none
- **File size:** 0.02 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A catchers mitt 420 mm across: a stiff leather shell with a raised rim, a dished pocket, both thumb and finger lobes and a four lace web strung across the top. Dimensions 0.56 by 0.12 by 0.50 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Lies palm up with the web toward positive Z. The laces are solid geometry and the mitt does not flex. Origin on the footprint centre at ground level. Baseline low-poly palette: infield clay, outfield green, chalk white, club navy, red, charcoal, steel and ash timber. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/33767/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function CatchersMittBaseballParkAndBattingCages(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/33767/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/33767/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/33767/v1/model.glb" alt="Catchers Mitt (Baseball Park and Batting Cages)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/33767/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/33767/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/baseball-park-and-batting-cages-catchers-mitt-876e87b3 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.