# Catchers Mask (Baseball Park and Batting Cages)

A catchers mask 360 mm tall: a curved charcoal steel cage on navy forehead, chin and cheek pads, with the white harness straps that hold it on.

- **URL:** https://3dassets.dev/assets/baseball-park-and-batting-cages-catchers-mask-94765022
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/33766/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/baseball-park-and-batting-cages-catchers-mask-94765022
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Stylized, Exterior
- **Geometry:** 424 triangles, 1,272 vertices, 3 meshes, 3 materials, 0 textures
- **Size (m):** 0.27 × 0.355 × 0.248
- **Animations:** none
- **File size:** 0.02 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A catchers mask 360 mm tall: a curved charcoal steel cage on navy forehead, chin and cheek pads, with the white harness straps that hold it on. Dimensions 0.27 by 0.35 by 0.25 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Stands on its chin pad with the cage facing positive Z. The harness is solid and nothing moves. Origin on the footprint centre at ground level. Baseline low-poly palette: infield clay, outfield green, chalk white, club navy, red, charcoal, steel and ash timber. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/33766/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function CatchersMaskBaseballParkAndBattingCages(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/33766/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/33766/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/33766/v1/model.glb" alt="Catchers Mask (Baseball Park and Batting Cages)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/33766/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/33766/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/baseball-park-and-batting-cages-catchers-mask-94765022 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.