# Base Bag (Baseball Park and Batting Cages)

One 457 mm base bag on its clay cut out: a white canvas bag 76 mm thick with a raised crown and two anchor straps, placed three times for first, second and third.

- **URL:** https://3dassets.dev/assets/baseball-park-and-batting-cages-base-bag-409a7dde
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/33745/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/baseball-park-and-batting-cages-base-bag-409a7dde
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Stylized, Exterior
- **Geometry:** 60 triangles, 180 vertices, 3 meshes, 3 materials, 0 textures
- **Size (m):** 1.1 × 0.126 × 1.1
- **Animations:** none
- **File size:** 0.00 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

One 457 mm base bag on its clay cut out: a white canvas bag 76 mm thick with a raised crown and two anchor straps, placed three times for first, second and third. Dimensions 1.10 by 0.13 by 1.10 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Origin at the centre of the bag at ground level. The clay cut out under it reads on grass as well as on an infield tile. Baseline low-poly palette: infield clay, outfield green, chalk white, club navy, red, charcoal, steel and ash timber. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/33745/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function BaseBagBaseballParkAndBattingCages(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/33745/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/33745/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/33745/v1/model.glb" alt="Base Bag (Baseball Park and Batting Cages)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/33745/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/33745/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/baseball-park-and-batting-cages-base-bag-409a7dde · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.