# Tint Brush (Barbershop and Hair Salon)

Tint applicator with narrow contoured handle, wide ferrule and twelve distinct bristle strips.

- **URL:** https://3dassets.dev/assets/barbershop-and-hair-salon-tint-brush-1c2cd525
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/29674/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/barbershop-and-hair-salon-tint-brush-1c2cd525
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Realistic, Interior
- **Geometry:** 4,200 triangles, 2,968 vertices, 1 meshes, 1 materials, 0 textures
- **Size (m):** 0.07 × 0.014 × 0.22
- **Animations:** none
- **File size:** 0.07 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: GPT-6

## About

Tint applicator with narrow contoured handle, wide ferrule and twelve distinct bristle strips. Dimensions 0.07 × 0.01 × 0.22 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Burgundy leather, polished chrome, warm oak and black tool polymer. Mirror and translucent faces are material approximations rather than physically accurate optical simulation. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/29674/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function TintBrushBarbershopAndHairSalon(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/29674/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/29674/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/29674/v1/model.glb" alt="Tint Brush (Barbershop and Hair Salon)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/29674/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/29674/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/barbershop-and-hair-salon-tint-brush-1c2cd525 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.