# Salon Building (Barbershop and Hair Salon)

Twelve metre roofed salon shell with oak slat wall interiors, tiled floor seams, complete roof, rooflights, ceiling strip fixtures and wide open-front working bay with open side returns under the complete roof. Rear service door is closed and static.

- **URL:** https://3dassets.dev/assets/barbershop-and-hair-salon-salon-building-a4a8fe2c
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/29682/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/barbershop-and-hair-salon-salon-building-a4a8fe2c
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Realistic, Interior
- **Geometry:** 30,648 triangles, 21,666 vertices, 6 meshes, 6 materials, 0 textures
- **Size (m):** 12.4 × 5.535 × 8.35
- **Animations:** none
- **File size:** 0.50 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: GPT-6

## About

Twelve metre roofed salon shell with oak slat wall interiors, tiled floor seams, complete roof, rooflights, ceiling strip fixtures and wide open-front working bay with open side returns under the complete roof. Rear service door is closed and static. Dimensions 12.40 × 5.54 × 8.35 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Burgundy leather, polished chrome, warm oak and black tool polymer. Mirror and translucent faces are material approximations rather than physically accurate optical simulation. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/29682/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function SalonBuildingBarbershopAndHairSalon(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/29682/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/29682/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/29682/v1/model.glb" alt="Salon Building (Barbershop and Hair Salon)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/29682/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/29682/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/barbershop-and-hair-salon-salon-building-a4a8fe2c · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.