# Paddle Brush (Barbershop and Hair Salon)

Oval-backed paddle brush with oak handle, rubber cushion and thirty-five modeled bristle pins.

- **URL:** https://3dassets.dev/assets/barbershop-and-hair-salon-paddle-brush-e642b32a
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/29662/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/barbershop-and-hair-salon-paddle-brush-e642b32a
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Realistic, Interior
- **Geometry:** 2,472 triangles, 1,987 vertices, 2 meshes, 2 materials, 0 textures
- **Size (m):** 0.09 × 0.054 × 0.25
- **Animations:** none
- **File size:** 0.05 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: GPT-6

## About

Oval-backed paddle brush with oak handle, rubber cushion and thirty-five modeled bristle pins. Dimensions 0.09 × 0.05 × 0.25 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Burgundy leather, polished chrome, warm oak and black tool polymer. Mirror and translucent faces are material approximations rather than physically accurate optical simulation. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/29662/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function PaddleBrushBarbershopAndHairSalon(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/29662/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/29662/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/29662/v1/model.glb" alt="Paddle Brush (Barbershop and Hair Salon)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/29662/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/29662/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/barbershop-and-hair-salon-paddle-brush-e642b32a · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.