# Neck Duster (Barbershop and Hair Salon)

Broad fan-shaped neck duster with a short ergonomic oak grip, flattened chrome ferrule and 155 individually tapered dark bristles spread into an arched fan. No stacked brush head.

- **URL:** https://3dassets.dev/assets/barbershop-and-hair-salon-neck-duster-538d67e8
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/29671/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/barbershop-and-hair-salon-neck-duster-538d67e8
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Realistic, Interior
- **Geometry:** 19,348 triangles, 12,603 vertices, 3 meshes, 3 materials, 0 textures
- **Size (m):** 0.173 × 0.194 × 0.058
- **Animations:** none
- **File size:** 0.31 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: GPT-6

## About

Broad fan-shaped neck duster with a short ergonomic oak grip, flattened chrome ferrule and 155 individually tapered dark bristles spread into an arched fan. No stacked brush head. Dimensions 0.17 × 0.19 × 0.06 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Burgundy leather, polished chrome, warm oak and black tool polymer. Mirror and translucent faces are material approximations rather than physically accurate optical simulation. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/29671/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function NeckDusterBarbershopAndHairSalon(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/29671/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/29671/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/29671/v1/model.glb" alt="Neck Duster (Barbershop and Hair Salon)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/29671/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/29671/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/barbershop-and-hair-salon-neck-duster-538d67e8 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.