# Hydraulic Barber Chair (Barbershop and Hair Salon)

Hydraulic barber chair with disc base, exposed piston, pump pedal, piped upholstery, headrest posts, padded arms and a linked footplate. Fixed working height and recline.

- **URL:** https://3dassets.dev/assets/barbershop-and-hair-salon-hydraulic-barber-chair-0540a17c
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/29634/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/barbershop-and-hair-salon-hydraulic-barber-chair-0540a17c
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Realistic, Interior
- **Geometry:** 9,432 triangles, 6,373 vertices, 4 meshes, 4 materials, 0 textures
- **Size (m):** 1.038 × 1.61 × 1.255
- **Animations:** none
- **File size:** 0.15 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: GPT-6

## About

Hydraulic barber chair with disc base, exposed piston, pump pedal, piped upholstery, headrest posts, padded arms and a linked footplate. Fixed working height and recline. Dimensions 1.04 × 1.61 × 1.25 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Burgundy leather, polished chrome, warm oak and black tool polymer. Mirror and translucent faces are material approximations rather than physically accurate optical simulation. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/29634/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function HydraulicBarberChairBarbershopAndHairSalon(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/29634/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/29634/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/29634/v1/model.glb" alt="Hydraulic Barber Chair (Barbershop and Hair Salon)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/29634/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/29634/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/barbershop-and-hair-salon-hydraulic-barber-chair-0540a17c · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.