# Bar counter end with the flap raised (Bar, Pub and Brewery Taproom)

The bar counter end module with its hinged top leaf swung up on the newel post and the gate opened, showing the service passage in use.

- **URL:** https://3dassets.dev/assets/bar-pub-and-brewery-taproom-bar-counter-end-flap-raise-384326f3
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/11046/v2/model.glb
- **Download (counted):** https://3dassets.dev/download/bar-pub-and-brewery-taproom-bar-counter-end-flap-raise-384326f3
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Realistic, Interior, Modular
- **Geometry:** 2,314 triangles, 6,942 vertices, 5 meshes, 3 materials, 0 textures
- **Size (m):** 0.88 × 1.58 × 0.865
- **Animations:** none
- **File size:** 0.11 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

The bar counter end module with its hinged top leaf swung up on the newel post and the gate opened, showing the service passage in use. Overall 0.88 by 1.58 by 0.87 m (X by Y by Z). Metre units, +Y up, the side a person uses toward +Z, resting on y=0. Same named lift-flap and bar-gate nodes and pivots as the closed module. Static geometry; no rig, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/11046/v2/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function BarCounterEndWithTheFlapRaisedBarPubAndBreweryTaproom(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/11046/v2/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/11046/v2/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/11046/v2/model.glb" alt="Bar counter end with the flap raised (Bar, Pub and Brewery Taproom)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/11046/v2/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/11046/v2/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/bar-pub-and-brewery-taproom-bar-counter-end-flap-raise-384326f3 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.